

The spectacular, realistic visuals conceal, if not contradict, a game that feels more like a kart racer, as if Ubisoft and developer Ivory Tower funneled tons of money and time into an hyperreal, open-world spiritual sequel to Diddy Kong Racing. It’s beautiful, no doubt, but in some cases not in line with what’s happening under the hood. Assassin’s Creed Origins, Steep, Far Cry 5 No matter the franchise, the genre or the tone, the machine - and it is a machine - produces this same sort of exterior. This is on trend with the portfolio of Ubisoft, a publisher that has become exceptionally talented at creating massive (genuinely massive, not marketing-speak massive) open worlds that paradoxically retain visual realism alongside scope.

The reflection on the cars, the way city lights flicker in the distance like lightning bugs, the churn of water beneath a boat’s prop: The artists display an admirable, if not ill-advised obsession with detail. It looks like a glossy, arcade-sim racing hybrid, similar to Microsoft’s Forza Horizon series. That’s because the game, an improvement on its predecessor in nearly every way, looks different than it feels. Having played a few hours (and watched a couple more), I recommend you find a way to try the game for yourself, rather than make any purchasing decisions off gameplay footage alone. The Crew 2 ’s closed beta is available this weekend and with it, gobs of videos and streams.
